SetupState

using UnityEngine;
using Assets.Code.Interfaces;
using System.Collections;

namespace Assets.Code.States
{
  public class SetupState : IStateBase
  {
    private StateManager manager;
    
    public SetupState (StateManager managerRef)
    {
      manager = managerRef;
      if(Application.loadedLevelName != "Scene0")
        Application.LoadLevel("Scene0");
    }
    
    public void StateUpdate ()
    {
      if (Input.GetKeyUp (KeyCode.Space))
      {
        manager.SwitchState (new 
          PlayStateScene1_1 (manager));
        }
    }
    
    public void ShowIt ()
    {
      Debug.Log ("In SetupState");
    }
  }
}

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