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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich

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27.2. TEACHING IN NEW WAYS

But that is a definition only an analyst could love. In keeping with the spirit of futurists and visionaries everywhere, let us define simulations as well as tools for doing no less than completely transforming learning. What if students everywhere, in addition to just reading books, listening to lectures, and writing homework papers, truly engaged (and ultimately created) wondrous new environments?

HISTORY A student could play with history (Figure 27.1). He or she could have conversations with people across the ages. Different people would have different opinions about the same event, of course. But even the same person could have different opinions years later. And the student could share his or her own observations ...

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