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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich

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23.3. SLATE THREE: ENGAGEMENT (THE DEEP END OF THE POOL)

In slate three, students engage the full simulation for the first time. Here they have to improvise in unfamiliar, challenging, and open-ended situations.

23.3.1. Group Learning

Borrowing a page from role playing, slate three is often more successful if people learn in groups.

For more personal scenarios, putting two or three people per simulation, allowing one to observe, exposes each to alternative approaches and decreases learning time (Figure 23.1). (Headphone splitters are very helpful when working with a large group of paired-off students.)

Figure 23.1. Engaging a Simulation with a Buddy.

Source: SimuLearn Inc. Used with Permission.

For simulations that replicate more group situations, ...

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