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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich

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8.2. SIMULATION ELEMENTS

Simulation elements selectively represent objects or situations, and selectively represent user interaction. Simulation elements enable discovery, experimentation, role modeling, practice, and active construction of systems, cyclical, and linear content (Figure 8.2). Which means they enable a transferability to the real world.

To learn about systems in a simulation, users balance conflicting strategies and then discover diverse and often unscripted outcomes. Do we choose A or B or C?

To learn about cyclical content in a simulation, users practice their execution, including timing and magnitude. We know we are going to do A, but we are not sure if we should do it now, or wait a moment (or a day or a month). And we might ...

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