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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich

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17.2. MULTIPLE COMPETENCIES

First Flight—The Wright Experience Flight Simulator had two audiences. One audience was computer-game flight enthusiasts who used it on their PCs, with joystick and keyboard controls. The second audience, and this is really cool, was the actual pilot who was to fly the accurate replica of the 1903 Wright Flyer at Kitty Hawk for the 2003 centennial celebration.

Pulling this off was not easy. It requires a unique gathering of talents and competencies.

17.2.1. Physics Engine

Bihrle Applied Research Inc. provided the physics engine. This software describes what happens during the flight in the computer-generated world.

It's worth noting that any physics engine provided by Bihrle is the real deal. Birhle's pedigree could ...

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