There may be a shift in the skills valued by an organization that computer games, more than classes, develop and reward.
—John Seely Brown
students are changing.
They are increasingly pragmatic. They crave interaction and personalization. They are highly visual. They are problem solvers. Often they are averse to reading. They want more material in less time. And, hardly worth mentioning anymore, they are very computer-savvy.
So it is worth talking to some of the people who helped them get that way. I met with computer game designers Jane Boston from Lucas Learning Ltd., Warren Spector from Ion Storm, and Will Wright from Maxis. What follows is what they said about educational ...