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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich

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8.3. GAME ELEMENTS

Game elements provide familiar and entertaining interactions. Game elements increase the enjoyment derived from the educational experience. This can drive good will, but more importantly, drive more time spent with the experience, which increases learning, even taking time that had been "budgeted" for recreation by the learner.

Stuart Moulder was the former general manager for Microsoft's Game Studios. He is now in charge of Moulder Consulting, where he provides consulting services for game play, production, and strategic planning. According to Stuart, "Arbitrary (non-intrinsic) goals are often more motivating than real-world goals." The logic reads: Rather than make something take half as long to deliver, make it twice as ...

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