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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich

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19.4. FULL SPECTRUM WARRIOR

"We wanted to do two projects—one to take advantage of state-of-the-art PCs and one to take advantage of state-of-the-art consoles," James told me. The issues we had to work with included processor speed, graphics, and memory.

With consoles, the Xbox™ was the only viable choice at the time. It was the only unit with a hard drive. This was critical because it enabled a post-game review session (that the military calls After Action Reviews (AARs)). In the military, these are very big deals, the same way that air is a very big deal. AARs are where your actions are dissected to see where you went right or wrong. Some in the military believe that AARs are the primary (read that, only) thing that has value in a simulation. ...

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