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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich

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10.3. EXPLORING A VIRTUAL EXPERIENCE SPACE

Here is another example of technology increasingly automating, augmenting, and expanding role plays. And this might just be a dominant model for the near future.

Students in traditional role plays often explore some created experience space as input to their work. As we described last chapter, this space is defined though prop documents handed out over the course of the role play, and interactions with people, including the instructor, playing assigned roles.

Figure 10.2. Multi-Player Simulation Architecture Considerations.

Now, using relatively commonplace web technology, instructors can create large, ...

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