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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich

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6.2. EDUCATIONAL SIMULATIONS AND TANGENTIAL AREAS

The new simulation space begins to take form. We can go from our original, back-of-the-napkin sketch (Figure 6.1). . .

. . . to a slightly more complete and organized version (Figure 6.2).

If you are interested, here are some definitions of the terms.

6.2.1. Quadrant I: Instructor-Supported Linear Learning

Traditional classrooms are the default models of instructor-supported experiences that teach simple processes and history. While shunned by early simulation purists, models of instructor-supported linear content will remain a critical part of successful educational experiences.

Figure 6.1. Facets of Educational Simulation, with the Four Traditional Corporate and Higher-Ed Genres in the Middle. ...

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