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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich

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7.2. CYCLICAL-BASED CONTENT

The second type of content, cyclical, addresses tiny activities that can be infinitely combined to impact an environment and create an outcome. These bundles of discrete action, timing, and magnitude are a natural concept to us when understanding how to operate a machine like a car, communicate by using a typewriter, or even perform with a piano. The opportunity, however, is to move beyond these kinesthetic examples to create cyclical content for all professional skills.

From a simulation perspective, cyclical content is dealt with at the interface level. More specifically, the interface for cyclical content is shaped more by capturing and mapping real actions that influence some part of the world, and less by standard ...

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