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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich

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D.1. Branching Stories to Generate Scores

D.1.1. Branching Stories to Generate Scores

Some, including developers from the University of Virginia's Darden School, have added score values to each of the nodes on the tree (Figure A4.1). That way, by the end of the journey, the students have not only arrived, but the simulation can also give them a score.

Some designers have added a timer, so that instead of being infinitely long at each branch, a default decision is made after, say, thirty seconds, unless the student inputs another option. This tempers one more significant criticism, the jilting start-stop that breaks up the ability to see patterns longer than one turn.

D.1.2. A Maze Piece

Some designers may introduce an infinite maze concept ...

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