6. Blender Modeling Tools

Modeling is probably the most important stage in the character-creation process because it’s when you generate the polygons that become the principal forms of your finished character. In this chapter, you learn the basics of modeling in Blender and see how to use some of the main tools you’ll have at your disposal. As a result, when one of these tools is mentioned in the following chapters, you’ll be familiar with it. You need to address three primary technical considerations before you can properly model in 3D: identify the elements that comprise a mesh, learn how to select them, and know what tools you can use to work with them. You learn about all these subjects in this chapter.

Working with Vertices, Edges, and Faces ...

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