Basic Skeleton
Start by creating the base skeleton. In this case, you only have to create one half of it; then, when you add all the constraints to it later, you can mirror that half to the other side. Otherwise, you would have to add the constraints manually to the other side. Figure 11.2 shows what the basic skeleton looks like.
Here are some guidelines that will help you while you create this base structure:
On the Armature tab ...
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