Procedural Textures

Procedural textures are widely used in computer graphics. There is even procedural modeling. When something is procedural, it means the computer can generate it in large amounts without the need for it to be done manually.

Let’s use an example: Say you want to build a city. You can create a few buildings, but then you want to place them throughout your city. You can do this manually, duplicating them one by one and then placing them where you want them. It’s a big city, though, with thousands of buildings, so this method wouldn’t be very efficient. That’s why software offers you ways to do it procedurally; using different tools and giving you some level of control, the software will randomly place the buildings in the city ...

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