Separating and Connecting UVs

Blender offers an unusual way to separate and connect parts of the UVs, but once you get used to it, it’s quite useful.

Separating UVs

The quickest method for separating UVs is to use the Select Split tool. Select the faces you want to separate, press Y, and they’ll be separated so you can now move them independently of one another. You can also access this option from the Select menu on the header.

You’ve already learned that on the UVs, Blender only shows the faces you’ve selected in the 3D View. But here’s an interesting fact to keep in mind: When you select only a face (or a group of faces) in the 3D View and move it on the UVs, it moves independently and becomes separated from the rest of the UVs. You can ...

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