Things to Consider before Unwrapping

It’s important to note that not all the objects you’ve created for Jim’s character have the same properties, and you need to make some decisions before jumping into UV mapping. The list that follows describes some things you need to keep in mind.

Image Meshes that don’t need UVs: If an object is only supposed to look like a plane material with no changes in its surface (which is not usual in realistic models, but can happen in simple models for animations), you won’t need to unwrap it. Unwrapping defines how an image will be projected onto the surface of a model, but if you just need a color, a material with no ...

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