8. Unwrapping and UVs in Blender

Unwrapping is a fundamental step in animation that comes before adding textures to a 3D model. Without it, the textures would be randomly projected on the model’s surface. UVs (the 2D counterpart to XYZs in 3D space) are the internal 2D positions of the vertices of a three-dimensional mesh; they define how a 2D texture will be projected on the mesh’s surface. Unwrapping may look a little odd and it’s a task a lot of people dislike, but that’s usually due to their lack of understanding of how it works. Sometimes, it can indeed be a little tedious, but if you learn to like it, unwrapping can be a fun part of the process! Watching how everything starts to make sense and work properly can be a very rewarding experience, ...

Get Learning Blender: A Hands-On Guide to Creating 3D Animated Characters now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.