Modeling the Torso and Arms

Up to this point, you’ve been working on the face, but now you’ll switch to the body. That means the face’s reference images in the background are not useful anymore. You can just go to the Background Images panel in the 3D View Properties Region, delete the images, and load the full-body references; alternatively, you can replace the head references with the full-body references, but this time, you’ll do something different: in the side view, you’ll modify the reference image so the feet are touching the floor (increase the Y position value) and copy that Y value to the front and back reference images (see Figure 7.14).

Figure 7.14 Jim’s side reference floor position right after you import it (left) and after ...

Get Learning Blender: A Hands-On Guide to Creating 3D Animated Characters now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.