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Learning AWS Lumberyard Game Development by Dr. Edward Lavieri

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Chapter 12.  Stretching Your Lumberyard Wings

In the previous chapter, we reviewed, at a high level, the steps necessary to publish your Lumberyard games so that they are accessible to others. We looked at the different distribution platforms supported by Lumberyard and additional requirements for console development. We reviewed the three types of game build (release, debug, profile) and their uses. We also looked at two of the testing tools that come bundled with Lumberyard.

In this (final) chapter, we will take a glimpse at what is possible with Lumberyard, beyond the basics. We will explore concepts such as VR, the Waf Build system, Lumberyard's cinematics system, system streaming, and memory handling. We will also explore two additional Amazon ...

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