When you complete your game, it will likely consist of several hundred files. These files will include libraries, scripts, textures, object files, and more. Creating a game build is the process of combining these files into a compiled version of your game. Lumberyard supports the creation of several types of build.
We can create release builds that can be used to distribute our game. The same type of build would be used for demo versions of a game. This type of release compiles the game into an
*.exe file. So the build will consist of a single file, such as
Lumberyard also supports generating a debug game build. It is used to debug the game and includes several tests including thorough memory tests.
The third ...