When learning to use a new game engine, such as Lumberyard, it can be beneficial to use sample projects and asset packages for testing and familiarization. For audio testing, you can use almost any package, or even create your own level from scratch. Downloading and installing asset packages is more complicated than it seems.
The following section walks you through the process of downloading, installing, and configuring an asset package for use. This is an optional section that will result in the
BeachCity Asset package being installed on your computer. The installation process is lengthy and the hard drive space requirements are large.
In order to see how audio is implemented in a game, let's review ...