So far we have explored animation functionality with Mannequin and Geppetto. We understand that a third-party content creation system such as Autodesk Maya or Autodesk 3DS Max is required to create the animation files for import into our game levels. Next, let's take a look at a finished project to see how this all works together.
We will look at two types of animations: one that is initiated by user input and one that runs automatically.
Follow these steps: