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Learning AWS Lumberyard Game Development by Dr. Edward Lavieri

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Creating your own character

When we create a character using Geppetto, we start by creating a character definition file: a .cdf file. An important precursor to creating the character definition file is to have already created, at a minimum, a character skeleton file (.chr) and a skinned geometry file (.skin). These files can be generated from Autodesk Maya or Autodesk 3DS Max.

Note

For instructions on how to generate the .chr and .skin files, consult the Autodesk Maya or Autodesk 3DS Max documentation. Additional support is available in the Lumberyard documentation.

Character definition file

Here are the steps to create a new character definition file using Geppetto:

  1. Select View | Open View Pane | Geppetto from the pull-down menu to open Geppetto

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