How the renderer works

The Maya renderer works by looking through the camera at the scene. It then takes a section or tile and analyzes whether or not it can render that section. If it can, it will combine the information found in the shading group (geometry, lights, and shading network) with the Render Settings information, and the whole tile is rendered.

As the renderer moves on to the next section, it again analyzes the situation. If it hits a tile where there is more information than it wants to handle at one time, it breaks down the tile into a smaller tile and renders.

images

Rendering of A-buffer tiles in progress

When you use raytracing, each ...

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