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Learning Autodesk Maya 2010: Foundation by Autodesk Maya Press

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Lesson 16

NURBS Texturing

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In this lesson, you will learn about NURBS texturing and other generic workflows. NURBS surfaces use a different UV system than polygons because they are always square and can automatically compute square UV mapping.

In this lesson, you will learn the following:

  • About NURBS surface UVs
  • How to texture using procedural textures
  • How to break connections in the Attribute Editor
  • How to project a file texture on a surface
  • How to convert a shading network to a file texture
  • How to place a texture using the Interactive Placement Tool
  • About texture reference objects
  • How to export and import a shading network

Texturing NURBS

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