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Learning Autodesk Maya 2010: Foundation by Autodesk Maya Press

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Lesson 12

Inverse Kinematics

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In this lesson, you will add inverse kinematics (IK) handles and constraints to the existing character skeleton in order to make the character easier to animate. You will also create a reverse foot setup, which simplifies floor contact when animating, and hand manipulators, which will help lock hands upon contact with the environment. Lastly, you will learn about pole vector constraints.

In this lesson, you will learn the following:

  • How to add single chain IK handles
  • How to add rotate plane IK handles
  • How to create a reverse foot setup
  • How to use point, orient, and parent constraints
  • How to use pole vector constraints ...

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