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Learning Autodesk Maya 2010: Foundation by Autodesk Maya Press

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Lesson 10

Skinning

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To get your character's geometry to deform as you move joints, you must bind it to the skeleton. There are many skinning techniques to bind a surface. In this lesson, you will first experiment with basic examples, which will help you to understand the various types of skinning. You will then use this understanding to bind the Romeo character.

In this lesson, you will learn the following:

  • How to bind using parenting
  • How to use rigid binding
  • How to use the Edit Membership Tool
  • How to edit rigid bind membership
  • How to use flexors
  • How to use lattice binding
  • How to use smooth binding
  • How to access skin influences
  • How to set and ...

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