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Learning Autodesk 3ds Max Design 2010 Essentials

Book Description

Learning Autodesk 3ds Max XXXX Essentials is a superb end-to-end reference that provides users with complete info on all of the features and options available in the latest version of 3ds Max, so that users can learn how to use 3ds Max confidently in a production environment. Each chapter offers a series of lessons - which introduce the functional areas of Max and go over all associated features (with examples), and then a lab (which demonstrates a practical application of the lesson). Together, all of the lessons deliver and sound and complete approach to revealing the functions, features, and principles of 3ds Max XXXX. New Bonus section on MaxScript covering techniques for automating repetitive tasks and customizing 3ds Max to make you more productive.

The DVD includes: Project Scene & support files, Free models & texture maps from Turbo Squid, NEW!! HIGH VALUE: Autodesk product Sketchbook Pro (for character development) valued at $199.99 US.

Table of Contents

  1. Copyright
  2. Acknowledgments
  3. Primary Author
  4. How to use this book
  5. 01. Getting Started
    1. Lesson 01: User Interface
      1. Introduction
      2. Objectives
      3. User Interface Components
      4. Viewports
        1. Adjusting Viewport Size
        2. Viewport Configuration
        3. Home Grid and Default Views
      5. Menu Bar
      6. Toolbars
        1. Standard Toolbars
        2. Quick Access Toolbar
      7. Graphite Modeling Tools
      8. Command panel
      9. Create Panel
        1. Geometry
        2. Shapes
        3. Lights
        4. Cameras
        5. Space Warps and Systems
      10. Hierarchy Panel
        1. Helpers
      11. Modify Panel
      12. Motion Panel
      13. Display Panel
      14. Utility Panel
      15. Quad Menu
      16. Time Slider, Track Bar, and Timeline
      17. Status and Prompt Lines
      18. Animation Controls
        1. Playback Controls
        2. Time Configuration
      19. Viewport Controls
      20. Viewport Navigation Controls
        1. Viewport Label Menus
        2. General Viewport Label Menu
        3. Point-of-View Viewport Label Menu
        4. Rendering Levels
        5. Adaptive Degradation
        6. Viewport Backgrounds
      21. Dialog Boxes
      22. Keyboard Shortcuts
      23. Help
      24. Working with the User Interface
      25. Perspective View Manipulation
    2. Lesson 02: Creating and Modifying Basic Objects
      1. Introduction
      2. Objectives
      3. Basic Geometry Creation and Modification
        1. Construction Planes and Object Orientation
        2. Pivot Point Location and Orientation
        3. Changing the Object’s Pivot Point
      4. Object Properties
        1. Naming Objects
        2. Object Naming Convention
        3. Faces
      5. Creating and Manipulating a Simple 3D Object
    3. Lesson 03: Scene File Manipulation
      1. Introduction
      2. Objectives
      3. Starting a Scene File
        1. New
        2. Reset
      4. Establishing the Units of Your Scene
        1. System Units
        2. Display Units
      5. Accessing Existing Scenes
        1. Open
      6. Saving Scene Files
        1. Save
        2. Save As
        3. Save Copy As
        4. Save Selected
        5. Archive
        6. Hold/Fetch
      7. Importing and Exporting Files
        1. Import
        2. Merging
        3. Import FBX Files
        4. Export
      8. References
        1. Containers
        2. Xref Objects
        3. Xref Scene
      9. File Linking
      10. Creating a Scene File
    4. Lesson 04: Selecting Objects
      1. Introduction
      2. Objectives
      3. Selecting Objects
        1. Selection Tool
        2. Selection Lock Toggle
        3. Select Objects from Scene
        4. Scene Explorer
        5. Select Similar
        6. Rename Objects Tool
        7. Selection Filter
        8. Selection Window/Crossing
        9. Selection Region Type
      4. Selecting and Renaming Objects in a Scene
    5. Lesson 05: Transforms
      1. Introduction
      2. Objectives
      3. Basic Transforms
        1. Move
        2. Move Transform Gizmo
        3. Move Transform Type-In
        4. Rotation
        5. Rotate Transform Gizmo
        6. Rotation Transform Type-In
        7. Scale
        8. Scale Transform Gizmo
        9. Scale Transform Type-In
        10. Transform Base Point
      4. Coordinate Systems
        1. World
        2. View
        3. Local
        4. Pick
        5. Working
      5. Snaps
        1. Grid and Snaps
        2. Angle Snap
        3. Scale Percent Snap
      6. Other Essential Transforms
        1. Align
        2. Align XYZ Position
        3. Align Orientation
        4. Quick Align
        5. Mirror
        6. Array
        7. Spacing
      7. Transform with the Pick Coordinate System
      8. Aligning Objects
    6. Lesson 06: Object and Scene Organization
      1. Introduction
      2. Objectives
      3. Tools to Organize Objects in a Scene
        1. Selection Sets
        2. Groups
        3. Layers
        4. Layer States
        5. Creating Layers
        6. The Layer Manager
        7. The Layer Toolbar
        8. Attaching Objects
      4. Hiding or Freezing Objects in a Scene
        1. By Selection
        2. By Layer
        3. By Category
        4. Display Floater
        5. Isolate Mode
      5. Selection Sets
      6. Groups
    7. Lesson 07: Project Folders
      1. Introduction
      2. Objectives
      3. Creating a New Project Folder
      4. Changing the Current Project Folder
  6. 02. Modeling
    1. Lesson 08: Geometrical Object Types
      1. Introduction
      2. Objectives
      3. Shapes
        1. Shape Creation
        2. NURBS Curves
      4. 3D Geometry Objects
        1. 3D Parametric Objects
        2. 3D Geometry Object Types
        3. Mesh
        4. Polymesh
        5. Bezier Patches
        6. NURBS
        7. 3D Object Types and Their Use
      5. Attaching and Detaching Objects
        1. Attaching Objects
        2. Detaching Objects
      6. Geometrical Object Types
    2. Lesson 09: 3D Parametric Objects
      1. Introduction
      2. Objectives
      3. Accessing 3D Parametric Objects
      4. 3D Parametric Objects
        1. Role of the Modify Panel
        2. AutoGrid Feature
      5. Standard Primitives
      6. Extended Primitives
      7. AEC Objects
      8. Using Parametric Objects
      9. Adjusting a Foliage Object
    3. Lesson 10: Using the Modifier Stack
      1. Objectives
      2. Basic Concepts
        1. Concepts of the Modifier Stack
      3. Operations
        1. Navigation in the Modifier Stack
        2. Showing End Result and Turning Off Modifiers
        3. Copying and Pasting Modifiers
      4. Modifier Order
      5. Edit Poly Modifier and the Edit Mesh Modifier
      6. Collapsing the Stack
        1. Collapsing the Stack
      7. Accessing Sub-Object Levels
      8. Working at Sub-Object Levels
    4. Lesson 11: Essential Modifiers
      1. Introduction
      2. Objectives
      3. Essential Modifiers
        1. Bend
        2. Taper
        3. Twist
        4. Normal
        5. Noise
        6. Shell
        7. Lattice
        8. FFD
        9. TurboSmooth
        10. Slice
        11. MultiRes
      4. Basic Manipulations of the Modifier Stack
      5. Modeling with Modifiers
    5. Lesson 12: Object Cloning
      1. Introduction
      2. Objectives
      3. Basic Clone Types Explained
        1. Copy
        2. Instance
        3. Reference
      4. Clone Tools
        1. Make Unique
        2. Select Dependents
        3. Copy and Instance Modifiers
        4. Clone and Align
      5. Cloning Objects
    6. Lesson 13: Low Poly Modeling
      1. Introduction
      2. Objectives
      3. Objects and Sub-Objects
        1. Sub-Object Levels
      4. Smoothing Groups
      5. Using Subdivision Surfaces
      6. Basics of Low Poly Modeling
      7. Adding Detail to the Engine and Optimizing the Mesh
      8. Modeling with Modifiers
      9. Repairing the Broken Part
      10. Using Smoothing Groups
      11. Smoothing a Low Poly Model
    7. Lesson 14: Creating Shapes
      1. Introduction
      2. Objectives
      3. Creating Shapes
        1. Line Tool
        2. Parametric Shape Objects
      4. Basic Spline Manipulation
        1. Conversion to an Editable Spline
        2. Edit Spline Modifier
      5. Extracting Shapes from 3D Objects
      6. Shape Steps
      7. Creating a Simple Shape
    8. Lesson 15: Spline Editing
      1. Introduction
      2. Objectives
      3. Shapes and Splines
        1. Adding Splines from a Shape
        2. Detaching Splines from a Shape
      4. Basic Transformations of Sub-Objects
        1. Move Rotate and Scale
      5. Spline Editing
        1. Mirror
        2. Boolean
        3. Outline
      6. Segment Editing
        1. Refining a Segment through the Addition of Vertices
      7. Vertex Editing
        1. Deleting Vertices
        2. Welding Vertices
        3. Connecting Vertices
        4. Vertex Controls
        5. Fillet and Chamfer
        6. Importance of the First Vertex
      8. Creating a Profile for an Oil Can
      9. Creating a Profile for a Bottle
    9. Lesson 16: Creating Objects from Splines
      1. Introduction
      2. Objectives
      3. Shape Modifiers
        1. Extrude
        2. Lathe
        3. Bevel
        4. Bevel Profile
        5. Sweep
      4. Using the Lathe Modifier
      5. Creating a Medallion with Bevel
      6. Recreating the Gas Station Island with Bevel Profile
      7. Using the Sweep Modifier to Create a Wainscoting
    10. Lesson 17: Using Compound Objects
      1. Objectives
      2. Booleans
        1. Subtraction
        2. Intersection
        3. Union
        4. Merge
      3. ProBoolean Operations
        1. Changing the Boolean Operation
        2. Multiple Selections
        3. Reorder Operands
      4. Lofts
        1. Drawing Paths and Shapes
        2. Alignment and Pivot Points of Shapes
        3. Multiple Shape Lofts and the First Vertex
        4. Shape Steps and Path Steps
        5. Deformation Grids
      5. Scatter Tool
      6. ShapeMerge
      7. Using Booleans to Create a Building Shell
      8. Creating a Screwdriver Blade
      9. Enhancing a Building Landscape
  7. 03. Lighting
    1. Lesson 18: Light Types
      1. Introduction
      2. Objectives
      3. Light Types
        1. Standard Lights
        2. Omni Light
        3. Spot Light
        4. Target Spot
        5. Free Spot
        6. Direct Light
      4. Photometric Lights
        1. Light Distribution
        2. Isotropic/Diffuse
        3. Spot
        4. Web
        5. Light Types
        6. Area Light
      5. mr Lights
        1. mr Area Omni Light
        2. mr Area Spot Light
      6. Light Attributes
        1. Color, Intensity, and Distribution
        2. Non-Physically based lights
        3. Physically based lights
      7. Shadows
        1. Importance of Shadows
        2. Shadow Maps
        3. Ray-Traced Shadows
        4. More Shadow Types
      8. Viewport Shading
      9. Creating a Target Spot
    2. Lesson 19: Simple Lighting Setup
      1. Introduction
      2. Objectives
      3. Three Point-Lighting
        1. The Key Light
        2. The Fill Light
        3. The Backlight (or Rim light)
      4. Working with Three-Point Lighting
    3. Lesson 20: Lighting Tools
      1. Introduction
      2. Objectives
      3. Light Lister
      4. Manage Scene States
      5. Using Lighting Tools
    4. Lesson 21: Indirect Illumination and Exposure Control
      1. Objectives
      2. Final Gather
      3. Global Illumination
      4. Exposure Controls
      5. Indirect Illumination and Exposure Control
    5. Lesson 22: Simulating Sunlight
      1. Introduction
      2. Objectives
      3. Light in the Real World
        1. Light Sources
        2. Sunlight
        3. Bounced or diffuse light
        4. Scattered light
      4. Simulating the Sun and Sky
        1. The Sunlight System
        2. The Daylight System
        3. Editing a Daylight System
        4. mr Physical Sky
      5. mr Sky Portal
      6. Lighting the Courtyard
    6. Lesson 23: Lighting Effects
      1. Introduction
      2. Objectives
      3. Place Highlight
      4. Color Bleed
      5. Ambient Occlusion
        1. How Ambient Occlusion Works
        2. The Ambient Occlusion Shader
        3. The Effects of Ambient Occlusion
      6. Projecting an Image in a Light
      7. Volume Light Effects
      8. Lighting Effects
  8. 04. Materials
    1. Lesson 24: Working with the Material Editor
      1. Introduction
      2. Objectives
      3. The User Interface
        1. Material Editor Menu Bar
        2. Material Sample Slots
        3. Sample Window Indicators
      4. Assigning Materials
      5. Material Explorer
      6. The Material Indicators
      7. Applying a Material to an Object
    2. Lesson 25: Material Types
      1. Introduction
      2. Objectives
      3. Choosing Material Types
        1. ProMaterials
        2. Arch & Design Material
        3. The Architectural Material
        4. The Standard Material
        5. Multi/Sub-Object Material
        6. Blend Material
    3. Lesson 26: Using Predefined ProMaterials
      1. Introduction
      2. Objectives
      3. Locating the Material Libraries
      4. Accessing Materials in the Predefined Material Libraries
      5. Sample Materials in the Predefined Material Libraries
      6. Using Predefined ProMaterials
    4. Lesson 27: Using Maps
      1. Introduction
      2. Objectives
      3. Maps in Material Definitions
      4. Textures and Maps
        1. Maps
        2. Bitmaps
        3. Procedural Maps
        4. Maps and Materials in the Material Editor
      5. Map Types
        1. Definition of Map Types
      6. Map Types in ProMaterials
      7. Map Types in the Arch & Design Material
      8. Displaying Maps in the Viewports
        1. Show Map in Viewport
        2. Activate and Deactivate Maps
      9. Mixing Maps
        1. 2D vs. 3D
      10. Mapping the Drum
      11. Creating a Multi-Map Procedural Texture
  9. Additional Resources
    1. Learning Tools from Autodesk
    2. Autodesk Certification
    3. Certification Benefits
    4. For more information:
    5. Autodesk Authorized Training Centers
    6. Autodesk Subscription
    7. Autodesk User Communities
    8. Feedback
    9. Useful Links
    10. Notes