image

 

 

Lesson 14Texturing the Character

In this lesson, you will finalize the LiuJing model by texturing the geometry with a single texture map. You will learn how to prepare the model to receive its texture and also how to give your model extra detail using vertex coloring.

In this lesson you will learn the following:

How to organize the UV for texturing;

How to set the smoothing group manually;

How to export UV maps;

How to texture using a Gradient Ramp;

How to transfer light onto vertex coloring;

How to collapse modifiers into the model.

The 0–1 UV space

Now that the entire character’s UVs have been unwrapped, you must place all the ...

Get Learning Autodesk 3ds Max 2008 Foundation now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.