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Lesson 01Primitives

This lesson teaches you how to build and transform basic objects in 3D space to create a simple environment and building visualization, which you will use to set up all animation in this book.

You will explore the Autodesk® 3ds Max® user interface (UI) as you learn how to build and develop your scene.

In this lesson you will learn the following:

How to set up project folders in 3ds Max;

How to set up display units;

How to create basic primitive objects;

How to use the Snap tool;

How to use the modifier stack;

How to change the viewport settings;

How to apply texture-mapped materials to a plane;

How to create ...

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