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Learning Anime Studio

Book Description

Bring life to your imagination with the power of Anime Studio

In Detail

Anime Studio is your complete animation program to help you create cut-out, anime and other types of cartoons. You can create your own animated shorts and use Anime Studio to produce cartoon animations for film, TV, or streaming over the Web. Anime Studio is great for hobbyists and professionals alike, combining tools for both illustration and animation. With Anime Studio’s easy-to-use interface, you will be creating an animated masterpiece in no time.

This practical, step-by-step guide will provide you with a structured path for designing an animated cartoon and gives you a strong foundation to create your future projects. This book also serves as a great reference guide for Anime Studio Pro 10’s new features.

This book starts by getting you acquainted with the tools and features of Anime Studio Pro 10. You will then learn how to utilize them to create a cohesive and polished package. You will dive into the Anime Studio drawing tools, layer types, and various panels to create and rig a cartoon character as well as design background scenes and props. Everything is then combined, animated and polished. Finally, you will take everything you have created and edit it together so that it can be distributed online through websites such as YouTube and Vimeo.

What You Will Learn

  • Write outlines and screenplays for your projects
  • Draw your very own cartoon character with an impressive set of draw and fill tools.
  • Rig a character using the advanced bone system
  • Take advantage of the different layer types such as Vectors, Bones, and Switches
  • Use the Channels, Sequencer, and Motion Graph timelines to control the animation in every aspect of your production
  • Create unique effects using different brushes and layer settings
  • Design props and set pieces for your character to inhabit
  • Combine your animated scenes with video editing software
  • Render your videos for distribution on websites such as YouTube and Vimeo
  • Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.

    Table of Contents

    1. Learning Anime Studio
      1. Table of Contents
      2. Learning Anime Studio
      3. Credits
      4. About the Author
      5. Acknowledgments
      6. About the Reviewers
      7. www.PacktPub.com
        1. Support files, eBooks, discount offers and more
          1. Why Subscribe?
          2. Free Access for Packt account holders
      8. Preface
        1. What this book covers
        2. What you need for this book
        3. Who this book is for
        4. Conventions
        5. Reader feedback
        6. Customer support
          1. Downloading the example code
          2. Downloading the color images of this book
          3. Errata
          4. Piracy
          5. Questions
      9. 1. Stepping into the World of Animation
        1. Constructing your animation blueprint
          1. Coming up with ideas
          2. Identifying what is funny
          3. Writing down your ideas
          4. Piecing together the storm
          5. Writing your story
          6. Constructing terrible first drafts
          7. Illustrating a storyboard
          8. Recording dialog
        2. Differing techniques offer various experiences
          1. Analyzing animation on the Internet
            1. Breaking down frame-by-frame animation
            2. Exploring cut-out, tweening, and bone animation
        3. Introducing Anime Studio
          1. Choosing between Anime Studio Debut and Pro
        4. Installing Anime Studio
          1. Working with the 32-bit and 64-bit versions of Windows
        5. Opening Anime Studio for the first time
          1. Creating your content folder
          2. Playing with the startup file
        6. Editing Anime Studio preferences
          1. Exploring the Options tab
          2. Using the Web Uploads tab
          3. Modifying properties with the Editor Colors and GUI Colors tabs
        7. Setting up your first document
          1. Creating a document
          2. Adjusting Project Settings
        8. Summary
      10. 2. Drawing in Anime Studio
        1. Mouse versus tablet drawing
          1. Learning about Wacom tablets
        2. Understanding the basics of vector and raster graphics
        3. Exploring the Draw and Fill tools
          1. Drawing shapes and lines with the Add Point tool
          2. Freestyle drawing with the Freehand tool
          3. Creating perfect shapes with the Draw Shape tool
          4. Adjusting your bends with the Curvature tool
          5. Altering points with the Transform Points tool
          6. Selecting vector points with the Select Points tool
          7. Filling in objects with the Paint Bucket tool
          8. Altering shape properties with the Select Shape tool
          9. Editing with the Magnet tool's influence area
          10. Filling in outlines with the Create Shape tool
          11. Hiding lines and shapes with the Hide Edge tool
          12. Revealing lines with the Stroke Exposure tool
          13. Removing lines and shapes with the Delete Edge tool
          14. Removing style properties with the Delete Shape tool
          15. Adjusting line thickness with the Line Width tool
          16. Creating pseudo 3D effects with the Perspective Points tool
          17. Shearing with the Shear Points tool
          18. Making flexible-looking lines with the Bend Points tool
          19. Creating random line movements with the Noise tool
          20. Transferring line formations with the Curve Profile tool
          21. Creating varied copies with the Scatter Brush tool
          22. Creating freehand shapes with the Blob Brush tool
          23. Creating gaps with the Eraser tool
          24. Polishing with the PointReduction tool
        4. Summary
      11. 3. Exploring Layers and Timelines
        1. Simplifying layers
        2. Controlling layers with different tools
          1. The Transform Layer tool
          2. The Set Origin tool
          3. The Follow Path tool
          4. The Rotate Layer XY tool
          5. The Shear Layer tool
          6. The Layer Selector tool
          7. The Eyedropper tool
          8. The Insert Text tool
        3. Creating and working with layers
          1. The Vector layers
          2. The Image layers
          3. The Group layers
          4. The Bone layers
          5. The Patch layers
          6. The Switch layers
          7. The Particle layers
          8. The Audio layers
          9. The Text layers
          10. The Note layers
        4. Mapping out animation
          1. Understanding keyframes
          2. The Channels timeline
          3. The Sequencer timeline
          4. The Motion Graph timeline
        5. Changing your view of the action
          1. Camera tools
          2. Workspace tools
        6. Summary
      12. 4. Enhancing Your Art with the Layer Settings Panel and Style Palette
        1. Exploring the Layer Settings panel
          1. The Name field
          2. The Layer color menu
          3. The Visible checkbox
          4. The Blur radius field
          5. The Opacity field
          6. The Auto shading radius field
          7. The outline settings
          8. The Layer blending mode menu
        2. Animating layer effects
        3. Other general options for layers
        4. Applying shadows and shades to the layer
          1. Creating a motion blur
          2. Masking the layer
        5. Designing with the Style palette
          1. The Brush types
          2. The Fill color effects
          3. Swatches
          4. The Advanced style properties
        6. Summary
      13. 5. Bringing a Cartoon Character to Life
        1. Thinking about design
          1. Being consistent with consistency
        2. Understanding the basics of bone animation
          1. Using Region binding
          2. Using Layer binding
          3. Using Point binding
          4. Restricting bone movements
          5. Advanced Region binding techniques
        3. Labeling, coloring, and hiding bones
        4. Animating bones
        5. Creating dynamic bones
        6. Understanding basic Smart Bone actions
        7. Working with Smart Bone dials
        8. Creating your first character
          1. Drawing the head
          2. Constructing the eyes
          3. Making the ears
          4. Drawing the nose
          5. Laying out the mouth
          6. Designing the hair
          7. Drawing the neck
          8. Building the body
          9. Drawing the arms
          10. Designing the legs
        9. Rigging your character
          1. Drawing the bones
          2. Binding the bones
        10. Polishing things up
        11. Summary
      14. 6. Developing Your Cartoon's Scenery
        1. Being consistent
        2. Discussing scene design
        3. Setting up shots effectively
        4. Drawing your scenery
          1. Overlaying the sky
          2. Creating the first piece of land
          3. Laying down the second piece of land
          4. Drawing hills with the Draw Shape tool
          5. Constructing a dirt road
          6. Building a fence Group layer
          7. Drawing some puffy clouds
          8. Adding details to the road with different brush types
          9. Using the Scatter brush for our grass blades
        5. Creating scene depth
          1. Depth shifting your layers
        6. Polishing up your scene
        7. Summary
      15. 7. Creating a Library of Actions and Assets
        1. Setting up a content folder
        2. Saving assets to the library
        3. Searching for assets and adding them to the Favorites folder
        4. Importing assets from the library
        5. Editing your library assets
        6. Creating variations of your library assets
        7. Importing a project file's assets directly
        8. Bringing in third-party library files
        9. Importing other file types
        10. Using built-in library assets
        11. Creating reusable animations using the Actions panel
        12. Inserting references versus inserting copies
        13. Working with scripts
          1. Using built-in scripts
          2. Downloading third-party scripts
        14. Summary
      16. 8. Animating Your Characters
        1. Following your blueprint
        2. Animating characters nonlinearly
        3. Finding a workflow
        4. Putting it all together
        5. Opening the scene file
        6. Bringing in your characters and props
        7. Experimenting with character animation
          1. Jumping
          2. Cycling keyframes
          3. Looping the walking animation
          4. Looping the scene assets
          5. Creating keyframe intervals
        8. Incorporating facial expressions
          1. An anxious expression
          2. An angry expression
          3. A happy expression
        9. Creating a conversation
          1. Situating mouth poses and audio files
            1. Syncing the mouths to the audio files
            2. Animating a mouth with Smart Bone dials
            3. Creating facial expressions
            4. Animating body movements
            5. Creating camera movements
          2. Animating with the new bone constraints
        10. Summary
      17. 9. Exporting, Editing, and Publishing
        1. Previewing your work
        2. Choosing your file format
          1. Exporting QuickTime files
          2. Exporting AVI files
          3. Exporting SWF files
        3. Exporting your scenes
        4. Exploring different video editors
          1. Using free video editors
          2. Using premium video editors
        5. Breaking down the editing process
          1. Creating a new document
          2. Importing clips to bin
          3. Assembling the clips
          4. Incorporating audio
          5. Using the audio sources correctly
        6. Creating titles in a video editor
        7. Exporting your completed project
        8. Finding an audience
          1. Taking the traditional route
          2. Exploring the online realm
          3. Obtaining views and constructive criticism
          4. Partnership opportunities
        9. Summary
      18. Index