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Learning Android

Cover of Learning Android by Marko Gargenta Published by O'Reilly Media, Inc.
  1. Learning Android
    1. SPECIAL OFFER: Upgrade this ebook with O’Reilly
    2. A Note Regarding Supplemental Files
    3. Preface
      1. What’s Inside
      2. Conventions Used in This Book
      3. Using Code Examples
      4. Safari® Books Online
      5. How to Contact Us
      6. Acknowledgments
    4. 1. Android Overview
      1. Android Overview
      2. History
      3. Android Versions
      4. Summary
    5. 2. The Stack
      1. Stack Overview
      2. Linux
      3. Native Libraries
      4. Dalvik
      5. Application Framework
      6. Applications
      7. Summary
    6. 3. Quick Start
      1. Installing the Android SDK
      2. Hello, World
      3. The Emulator
      4. Summary
    7. 4. Main Building Blocks
      1. What Are Main Building Blocks?
      2. A Real-World Example
      3. Activities
      4. Intents
      5. Services
      6. Content Providers
      7. Broadcast Receivers
      8. Application Context
      9. Summary
    8. 5. Yamba Project Overview
      1. The Yamba Application
      2. Design Philosophy
      3. Project Design
      4. Part 1: Android User Interface
      5. Part 2: Preferences, Filesystem, Options Menu, and Intents
      6. Part 3: Android Services
      7. Part 4: Working with Databases
      8. Part 5: Lists and Adapters
      9. Part 6: Broadcast Receivers
      10. Part 7: Content Providers
      11. Part 8: System Services
      12. Summary
    9. 6. Android User Interface
      1. Two Ways to Create a User Interface
      2. Views and Layouts
      3. Starting the Yamba Project
      4. The StatusActivity Layout
      5. The StatusActivity Java Class
      6. Logging in Android
      7. Threading in Android
      8. Other UI Events
      9. Adding Color and Graphics
      10. Alternative Resources
      11. Optimizing the User Interface
      12. Summary
    10. 7. Preferences, the Filesystem, the Options Menu, and Intents
      1. Preferences
      2. The Options Menu
      3. Shared Preferences
      4. The Filesystem Explained
      5. Summary
    11. 8. Services
      1. The Yamba Application Object
      2. UpdaterService
      3. Looping in the Service
      4. Pulling Data from Twitter
      5. Summary
    12. 9. The Database
      1. About SQLite
      2. DbHelper
      3. First Example
      4. Update UpdaterService
      5. Refactoring Status Data
      6. Summary
    13. 10. Lists and Adapters
      1. TimelineActivity
      2. Basic TimelineActivity Layout
      3. About Adapters
      4. TimelineAdapter
      5. ViewBinder: A Better Alternative to TimelineAdapter
      6. Updating the Manifest File
      7. Base Activity
      8. Summary
    14. 11. Broadcast Receivers
      1. About Broadcast Receivers
      2. BootReceiver
      3. The TimelineReceiver
      4. Broadcasting Intents
      5. The Network Receiver
      6. Adding Custom Permissions to Send and Receive Broadcasts
      7. Summary
    15. 12. Content Providers
      1. Creating a Content Provider
      2. Using Content Providers Through Widgets
      3. Summary
    16. 13. System Services
      1. Compass Demo
      2. Location Service
      3. Updating Yamba to Use the Location Service
      4. Intent Service
      5. Sending Notifications
      6. Summary
    17. 14. The Android Interface Definition Language
      1. Implementing the Remote Service
      2. Implementing the Remote Client
      3. Summary
    18. 15. The Native Development Kit (NDK)
      1. What Is and Isn’t the NDK For?
      2. Problems Solved by the NDK
      3. An NDK Example: Fibonacci
      4. Summary
    19. Index
    20. About the Author
    21. Colophon
    22. SPECIAL OFFER: Upgrade this ebook with O’Reilly
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UpdaterService

As mentioned in the introduction to this chapter, we need a service to run as an always-on background process pulling the latest Twitter statuses into a local database. The purpose of this pull mechanism is to cache updates locally so our app can have data even when it’s offline. We’ll call this service UpdaterService.

Steps to creating a service are:

  1. Create the Java class representing your service.

  2. Register the service in the Android manifest file.

  3. Start the service.

Creating the UpdaterService Java Class

The basic procedure for creating a service, as with activities and other main building blocks, is to subclass a Service class provided by the Android framework.

To create the new service, we need to create a new Java file. Go ahead and select your Java package in the src folder, right-click and choose NewClass, and type in “UpdaterService” as the class name. This will create a new UpdaterService.java file as part of your package.

You may recall from Services that a typical service goes through the life cycle illustrated in Figure 8-1.

Service life cycle

Figure 8-1. Service life cycle

Next, we want to override some of the main life cycle methods:

onCreate()

Called when the service is created for the first time

onStartCommand()

Called when the service is started

onDestroy()

Called when the service is terminated

To do that, you can use Eclipse tool SourceOverride/Implement Methods and select those three ...

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