Acknowledgments

The list is long of people I’m indebted to for helping me create this book.

Nicolas Gramlich created the AndEngine game engine on his own, just because he wanted a world-class game engine for Android. He then shared his hard work with the world as an open-source project, and now he’s sharing it with you. Nicolas graciously allowed us to use AndEngine as the basis of this book and also volunteered to review the drafts. He continues to improve and extend AndEngine and make those enhancements available to all of us.

Trina MacDonald has been the Acquisitions Editor for this book, and she was the one who suggested the idea of a book on developing Android games. Trina is an awesome manager of projects, and this book could never ...

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