Foreword

In early 2010 the availability of powerful and free 2D game engines for the Android platform was an almost empty field. Today, developers can pick from a few engines that best fit the purpose of unleashing their individual creativity.

With currently more than 500,000 Android devices being activated daily, every single one of those is reachable from the minute the device is turned on. Literally, every day counts. This market is shifting the world of successful business models away from big companies toward individual developers, where any developer could create the “Next Angry Birds” in just one night.

I created AndEngine to fulfill the need for a free, easy-to-use game development framework, one capable of allowing even inexperienced ...

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