O'Reilly logo

Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game by Richard A. Rogers

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

17. Testing and Publishing

The V3 game (and your own game, we hope) is now almost feature complete, and we’d like to get it ready to publish to the world. There is one more feature we’d like to add to V3—the ability for the user to make in-app purchases. Once we’ve added this feature, we need to test our game thoroughly, finding and resolving as many bugs as we possibly can. When users download our game and try it out, we want them to be pleasantly surprised by how much fun our game is to play and how well it works. It takes only a few “force close” errors to turn a player off of a game permanently.

Application Business Models

Before we dive into the technical details of implementing different ways to collect money, let’s take a minute to talk ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required