16. Game Integration

At this point we’ve covered the basic elements of the AndEngine game engine. We’ve discussed and demonstrated the following topics:

• The basic game loop

• Building and displaying menus

• Creating scenes and making transitions between them

• Creating sprites and attaching modifiers

• Animating sprites

• Drawing text using fonts

• Getting input from the user

• Using tile maps as a game canvas

• Building and displaying particle effects

• Playing music and sound effects

• Using the Box2D physics engine

• Applying artificial intelligence techniques

• Tracking scores so players can measure their play

• Multimedia extensions

In the process, we created a fair bit of code around a game we’ve called V3, or Vampires Versus Virgins. ...

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