1. Mobile Games

Perhaps nothing is as universal as the spirit of play—almost everyone likes to play games of some sort. Furthermore, if—as the cliché goes—everyone has at least one good novel in them, it’s fair to say that everyone has at least one good game idea as well. You probably have an idea for a mobile game, or you wouldn’t have picked up this book. The aim of the book is to show you how to write your own game to run on Android mobile phones. Whether your game is very similar to the example game or quite different from it, this book will show you how to use the popular AndEngine game engine1 to produce your very own 2D mobile game and publish it on Android Market.

For many of us, writing software itself is also a game—an endless puzzle ...

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