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Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game by Richard A. Rogers

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Appendix. Exercise Solutions

Chapter 1

The exercises in this chapter don’t have generic solutions. They ask you to use the tools we’ve talked about to build artwork, music, and plans for your own game. If you have trouble completing any of the exercises, refer back to the related section in the text and you should be able to work through the problems.

Chapter 2

The exercises in this chapter don’t have generic solutions. Instead, they ask you to use the tools we’ve talked about to build or otherwise obtain specific artwork, music, and plans for your own game. If you have trouble completing any of the exercises, refer back to the related section in the text and you should be able to work through the problems.

Chapter 3

1. The static menu scene ...

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