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Learning 2D Game Development with Unity®: A Hands-On Guide to Game Creation by James A. Henley, Matthew Johnson

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How Is the Book Organized?

Our goal for this book was to have those reading it start from the beginning and work their way through it until the very end. Readers can build upon what they learned in previous chapters and continually come back to elements they have already built. With these building blocks, we hope that at the end, you will have the confidence and skill to either continue building on the example project or start your own game design.

However, we know this is not the case. There will be those who have an understanding of the game development process and are looking for a game authoring engine upon which to build their idea and designs. So we have broken each chapter down into individual lessons. That way those who are looking to ...

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