Who Is This Book For?

This book is for those who want to learn more about the process of creating a game and all of the different parts that are involved, from having an initial idea, planning and designing, to the final steps of building and deploying the game to share with others.

This book is also for those who are new to Unity and the new 2D tools that have recently been integrated. We will touch on creating sprites and sprite atlases, applying 2D physics, and adding game scripts, audio, and animations. Almost every aspect of Unity is touched on and explained in detail.

Get Learning 2D Game Development with Unity®: A Hands-On Guide to Game Creation now with the O’Reilly learning platform.

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