Why Write This Book?

Since there are hundreds of books on game design and quite a few about using the Unity game engine, you might be asking, “Why even write another book on Unity?” We wanted to write a book about game development with a 2D approach, using an engine that is most widely known for being 3D. There are a bunch of Unity books covering 3D mesh and building game worlds, and fancy game mechanics, but there is really not much in the way of anything about a 2D platformer.

Another goal was to show a simplistic and inexpensive approach to creating your own game. Creating games is tough enough with the amount of time and effort you have to put into it, and rising costs are something no indie developer wants to deal with. Every element of ...

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