The Audio Reverb Zone Component

This Component provides a filter to sound generated on this area. It simulates the reverberation and dampening effect of sounds so that the audio sounds like it’s in a cave, under water, in a carpeted hallway, and so on. Unity comes with many useful presets for this Component. We won’t be making use of it here, but it’s still a good feature to know about.

Basic Properties

While there are many properties on the Audio Reverb Zone Component, the following three are the ones that you’ll most commonly find yourself dealing with:

Image Min Distance: Inner radius of the reverb zone, where the effect is strongest

Max Distance: ...

Get Learning 2D Game Development with Unity®: A Hands-On Guide to Game Creation now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.