The Audio Source Component
All audio generated in a Unity Scene comes from an Audio Source Component. This Component also has a number of properties that control how the audio clip is played in both 2D and 3D space.
Basic Properties
These are the standard properties of the Audio Source Component that are generally applicable to all sound effects:
Audio Clip: The sound file that will be played when the Audio Source is called.
Mute: When true, mutes the sound from this Audio Source.
Bypass Effects: Ignores any effects that are applied to this ...
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