Unity Native GUI

The Unity native GUI is an older method that has been with Unity since the beginning. While it has been used in countless games and Projects, its methods are archaic in nature and are not the most optimal when it comes to performance and a game’s frame rate. It doesn’t optimize assets very well and is really only functional with a bunch of scripting to get the desired effects.

But we are not giving it enough credit! It does have its fans in the community, and it has worked for four-plus versions now, so who are we to be the critics? Let’s look at the different elements of this approach, so you have an understanding of it and what it entails to create your own GUI with it.

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