Adding Animation to the Fly
Similarly to our Slime, we’ll add a short animation that uses two sprites to give the illusion of movement, in this case, the flapping of wings:
1. Select the enemyFly GameObject.
2. Click the Add Component button and select Miscellaneous > Animator.
3. Navigate to the _animations folder in the Project window.
4. Right-click and select Create > Animator Controller.
5. Name the new controller “Fly” and open it.
6. Create an idle state.
7. With the enemySlime GameObject selected, open the Animation panel and create a new clip named “Fly_Move.”
8. Set the Sample value to 30 and add a curve for the Sprite Renderer’s “Sprite” property.
9. Assign the enemies_spritesheet_0 sprite to keyframes at 0:00 and 0:10.
10. Assign ...
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