Exercises

We’ve just added a lot of new functionality that provides us with some great options for creating properly challenging levels. Rather than jumping straight to using it in a level, however, let’s try experimenting with it a bit. It’s important to test new features so that we have a better understanding of how they can be used to influence the player’s experience.

1. Create and open a new Scene named “Test_Bed.”

2. Experiment with the Slime enemy. Try making an interesting scenario related to Slimes walking down steps toward the player.

3. Experiment with the moving platforms. Try creating an arrangement of moving platforms over a large chasm. Pay close attention to keeping them in sync with one another.

4. Experiment with the Fly enemy. ...

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