Animator Window

We can edit the Animator Controller within the Animator. From the Window menu, select Animator. This will open the Animator window for editing our Controller. Figure 6.10 shows the Animator with the animations we have already created.

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Figure 6.10 The Animator window with an example Animation Tree

The Animator uses a nodal tree workflow. This means that a series of connections or nodes are strung together (transitions) to give us our final result. In our “Animation Tree” approach, the nodes are like the trunk, branches, and twigs of a tree, all connected in some manner to create a specific result.

Usually it starts with a base ...

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