Summary

In this chapter we learned which scripting languages are used by Unity and discussed a bit about the principles of movement in 2D platformers. We took a look at how they applied to our game from a design standpoint and made some important decisions about how our player character would be controlled.

After this we had an overview of the MonoDevelop-Unity IDE and created our very first script, granting the player some basic movement in the form of running and jumping. We learned how to quickly flip our player’s facing without having to mirror our sprites, and we also added a very basic camera setup that follows the player.

We delved into the Unity Input Manager and broke down the various properties that define an input’s base behaviors. ...

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