Perspective versus Isometric

Our Main Camera works in perspective view. This means that we can see our cube object in our Scene with multiple converging angles (perspective viewpoints). Most likely if you haven’t moved your view around, you will see two sides of the cube running off into a two-point perspective view.

Isometric view refers to the camera having equal projection of all three axes. This makes your Scene appear as though it has very little depth. We will see more of this isometric relation when we start laying down our objects using a 2D orthographic mode for the camera. Figure 4.3 shows an example of perspective and isometric cameras. Notice how the objects on the left appear to have depth and foreshortening, while the objects on ...

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